'detect good'

This spell enables the caster to detect good characters, which will reveal a characteristic golden aura....

'hand to hand'

Learning this style of fighting gives the player a weapon even when disarmed -- bare hands. Trained hand to hand experts are far more effective than m...

frenzy

The frenzy spell fills the target with righteous fury, greatly increasing his or her attack skill and damaging capacity. Unfortunately, this divine wr...

haggle haggling

Haggling is an indispensable skill to the trader. It allows a character to match wits with a merchant, seeking to get a better price for merchandise, ...

hide sneak

Hide and sneak are similar skills, both related to remaining undetected. Hide has a very high chance of success, but only works for as long as the cha...

'fast healing'

The fast healing skill improves wound healing rates, whether walking, resting, or sleeping. It represents knowledge of healing herbs or just general ...

'second attack'

Training in second attack allows the character a chance at additional strikes in combat -- allow a 100% second attack does NOT guarantee 2 attacks eve...

'third attack' 'fourth attack'

Training in third attack allows the character a chance at an additional strike in a combat, and increases the chance of a second attack as well. Perfe...

dual 'dual wield'

These skills allow you to use more than one weapon at once. Most fighting classes gain the dual wield skill at some stage. If such a character attempt...

mount ride dismount riding

Riding involves the use of creatures as mounts, which may be ridden for easier travelling. In addition, fighting from mounts may also be more efficien...

roll

This automatic skill allows a person to roll out of throws and bashes, effectively negating the lagging effects of these attacks....

'mounted spellcasting'

This automatic skill is checked every time a magic-user attempts to cast a spell while mounted on the back of another creature (horse, dracolich, drag...

'mounted fighting'

This skill complements the riding skill and is the backbone of fighting while riding another creature. Without this skill the number of attacks possib...

pugil

During combat this allows someone using a staff to deliver a powerful strike by hitting their victim with both ends of their staff in quick succession...

trance

This automatic skill allows improved regeneration of mana. When combining with meditation it greatly improves overall mana regeneration....

meditation

This automatic skill allows improved regeneration of mana. When combined with trance, it greatly improves overall mana regeneration....

'break weapon'

This skill requires an axe and involves a hard, deliberate blow to the victim's weapon. If successful the weapon will be broken and destroyed. Power...

request

Good aligns may use this command to request items off mobs who are good. If the player is of sufficient rank they may be granted the item as an act of...

worship

Worship for clerics allows these devout classes to gain their additional powers through their gods. Worshipping at the correct place will grant them a...

label unlabel

This spell allows a character to label a potion, wand or staff. It only works for those who know how to identify items, and there is a chance of failu...

barkskin

Barkskin is an ability granted to rangers and druids of appropriate rank. The druids and rangers who have been granted this ability are able to call...

memorize

This command allows a magic-user who is holding a spellbook to attempt to memorize it when he or she is holding it in hand. If successful the mage wil...

'read magic'

Over the years new magic has been found and used. Magic not always acquired by a mage in there regular studies. So to keep up with the times of new ...

kill murder

Kill starts and attack on a victim using your hands or a weapon. Murder is the same, but also allows attacks on players, which kill does not permit....

lore

The lore skill is the poor-man's substitute for identify spell. It allows those without identify to attempt a basic loring of an item. Success varies ...

'protection heat cold'

People who live as one with nature must grow used to many things. Among these things are included the extreme heats and colds one will meet in the m...

refresh

This spell refreshes the recipient so that his or her tired legs can continue walking for longer....

'create water' 'create spring'

Casting create water upon an item that can hold water will fill that object up with water. Water skins, gourds and other such liquid containers are us...

bless

This benediction grants the favour of the caster's god upon the recipient. The affects are an improved ability to hit and some resistance to spells....

'cure poison' 'cure disease'

Cure poison allows the caster to attempt a purging of toxins from the recipient's body. If successful the person will be cured of their deadly poisons...

identify

This spell informs the caster of specific details about an item. It is the most powerful mortal method of identifying objects....

'cure blindness'

When cast upon a person who is blinded in some way it will attempt to cure that person's blindness. Some blindness spells and affects are harder to cu...

fly

When successfully cast on a person, that person will rise off the ground. If you have this spell, you can control your flight, so instead of spending...

'faerie fog'

Casting this produces a brief cloud of smoke that reveals all in the room who fail to save against it. The people revealed are covered by the smoke fo...

'cancellation' 'dispel magic'

Both of these spells remove magical effects from the target. Dispel magic has a reduced chance of working, and is considering an attack spell. Cancell...

armor

This spell places a minor protective shield around the caster or another person. While having little effect by itself, when combined with other spells...

invisibility 'mass invis' invis

This spell causes the recipient to become invisible to normal vision. Only those with some form of detect invisibility may see the person. Mass inv...

'word of recall'

This spell is used to recall the recipient back to his or her hometown. When cast on others they must have their trustset to either group (if the reci...

'create food'

This spell creates a mushroom which may be eaten to satisfy the urge for food....

'detect evil'

A person affected by this spell will be able to discern evil beings by the red aura that they exude....

'dispel evil'

Good-aligned people may use this to bring harm only to those who are evil. It will not work on any others, and its power is somewhat limited....

'remove curse'

: cast 'remove curse' <object> Casting this spell will attempt to remove any curse affect on the recipient. In addition, if not affected by a curse, ...

'faerie fire'

This offensive spell surrounds the victim in a pink aura which also reduces their armor class significantly. This is particularly effective on those w...

'infravision'

This spell grants the ability to see in darkness without holding a light source. If cast upon others it grants them the same ability....

'protective shield'

This spell allows a magic-user to surround him/herself in a force field which blocks bashes, throws and crushes....

awaken

This spell allows a cleric to wake victims who are under the affects of strangle, blackjack and sleep spells....

'healing sleep'

This puts the recipient under a deep, curative sleep. While under this spell the person may not wake up. When they do finally awaken they will be cure...

'mace swing'

Mace swing allows a crushing blow to be delivered to an enemy at higher damage than is normally done. Sometimes you can deliver mighty blow and your ...

'acidic spit'

Acidic spitting is a draconian racial ability. It will cause damage to an enemy and also has a chance of blinding. There is a short time that the drac...

gold silver money

Solace's economy is based on gold and silver coinage. One gold coin is worth 100 silver coins. They can be deposited at the bank for storage, spent, o...

brief compact

Brief and compact help set your display options for the game. Typing brief toggles on and off the showing of room descriptions when you move around (c...

deaf quiet

The DEAF toggle turns off incoming tells. This is helpful if you are being bombarded by messages from other players. You can still use reply (see 'he...

experience level xp

Your character advances in power by gaining experience. You need a set amount of experience points for each level based on your race and class. You ...

pet pets

You can buy pets in the pet shop. You may own only one pet at a time, after the old one dies you may purchase a replacement. Pet stores are in Palan...

tick

Many of the game actions are based upon interval timers, including combat, most autonomous monster actions, hp/mana/move regeneration, spell duration,...

north south east west up down

: south Syntax: east Syntax: west Syntax: up Syntax: down Use these commands to walk in a particular direction....

cast

Before you can cast a spell, you have to practice it. The more you practice, the higher chance you have of success when casting. Casting spells costs ...

exits

Tells you the visible exits of the room you are in. Not all exits are visible, namely closed doors....

drop get give put take

: drop <amount> coins Syntax: get <object> Syntax: get <object> <container> Syntax: give <object> <character> Syntax: give <amount> coins <character...

equipment inventory

: inventory EQUIPMENT lists your equipment (armor, weapons, and held items). INVENTORY lists your inventory....

compare

: compare <object> COMPARE compares two objects in your inventory. If both objects are weapons, it will report the one with the better average damag...

flee

: rescue <character> Once you start a fight, you can't just walk away from it. If the fight is not going well, you can attempt to FLEE, or another ch...

examine look

: look <object> Syntax: look <character> Syntax: look <direction> Syntax: look <keyword> Syntax: look in <container> Syntax: look in <corpse> Syntax: ...

order

: order all command ORDER orders one or all of your charmed followers (including pets) to perform any command. The command may have arguments. You ar...

rest sleep stand wake

: sleep Syntax: stand Syntax: wake These commands change your position. When you REST or SLEEP, you regenerate hit points, mana points, and movement...

gtell ; reply say tell ct clantell

: ct <message> Syntax: say <message> Syntax: tell <character> <message> All of these commands send messages to other players. GTELL sends a me...

note notes changes news penalty idea unread

The notes on ROM replace the bulletin boards and mail systems found on many other mud. The following options are usable: reading notes: note list ...

yell

YELL sends a message to all awake players within your area....

emote pmote pose

: pose EMOTE is used to express emotions or actions. Besides EMOTE, there are several dozen built-in social commands, such as CACKLE, HUG, and THANK ...

hold remove wear wield

: remove <object> Syntax: wear <object> Syntax: wear all Syntax: wield <object> Three of these commands will take an object from your inventory and ...

bug typo

: idea <message> Syntax: typo <message> These commands will take your message and record it into a file as feedback to the mud implementers....

credits

This command shows the list of the original Diku Mud implementers....

areas commands report score time

: commands Syntax: report Syntax: score Syntax: time Syntax: weather AREAS shows you a list of areas in the game. COMMANDS shows you all the command...

who

: who newbie Syntax: who group Syntax: who immortal Syntax: who <clan name> Syntax: who wanted WHO shows the people currently in the game. Some immor...

whois

. For example, 'whois a' shows all characters whose name begins with A....

where

: where <character> WHERE without an argument tells you the location of visible players in the same area as you are. WHERE with an argument tells yo...

help

: help <keyword> HELP without any arguments shows a one-page command summary. HELP <keyword> shows a page of help on that keyword. The keywords incl...

password

PASSWORD changes your character's password. The first argument must be your old password. The second argument is your new password. The PASSWORD comm...

wimpy

: wimpy <number> WIMPY sets your wimpy value. When your character takes damage that reduces your hit points below your wimpy value, you will automati...

open close lock unlock pick

: close <object|direction> Syntax: lock <object|direction> Syntax: unlock <object|direction> Syntax: pick <object|direction> OPEN and CLOSE open...

drink eat fill pour

: eat <object> Syntax: fill <object> Syntax: pour <object> out Syntax: pour <object> <object> Syntax: pour <object> <character> When you are th...

buy list sell value

: list Syntax: sell <object> Syntax: value <object> BUY buys an object from a shop keeper. When multiple items of the same name are listed, type 'bu...

sacrifice

SACRIFICE offers an object to the gods, who may reward you with silver....

scroll

: scroll <number> This command changes the number of lines the mud sends you in a page (the default is 24 lines). Change this to a higher number for...

brandish quaff recite zap

: quaff <potion> Syntax: recite <scroll> <target> Syntax: zap <target> Syntax: zap BRANDISH - brandish a magical stave. QUAFF - quaff a magical p...

consider

CONSIDER tells you what your chances are of killing a character. Of course, it's only a rough estimate. Also, it does not compute the equipment worn b...

follow group

: group Syntax: group <character> FOLLOW starts you following another character. To stop following anyone else, just FOLLOW <yourself>. GROUP <chara...

visible

VISIBLE cancels your hiding and sneaking, as well as any invisibility, making you visible again....

quit save

: SAVE SAVE saves your character and object. The game saves your character every 15 minutes regardless, and is the preferred method of saving. Typing...

recall /

RECALL prays to the Gods for miraculous transportation from where you are back to your hometown, depending of your alignment. '/' is a synonym for REC...

split

SPLIT splits some coins between you and all the members of your group who are in the same room as you. It's customary to SPLIT the loot after a kill. ...

practice

: PRACTICE <skill|spell> PRACTICE without an argument tells you your current ability level in all the skills and spells available to you. You can che...

building

If you want to build areas for Solace, this is what you need to know. Your English must be VERY good, nearly perfect. You must have had a reasonable ...

blindness

This spell will deliver pain to your enemys' eyes, leaving him blinded....

'chill touch'

This spell inflicts damage on the victim and also reduces the victim's strength by one....

'continual light'

: cast 'continual light' <object> This spell creates a ball of light, which you can hold as a light source. The ball of light will last indefinitely....

'roleplayinggroups' 'roleplaying groups'

Groups designed to enhance the roleplaying experience of all players. While roleplaying is enforced in this realm, interaction with, or within, rolep...

'silvanost chapter' 'silvanostchapter'

---==*** THE CHARTER OF NEW SILVANOST ***==--- ==> Preamble We, the Children of Light, Guardians of the Stars, do set forth this charter to lawfull...

moods

Moods system is a convenient way to enhance the expression of your speech. By default, your mood is neutral, and if John types "SAY Hello", others wi...

say sayto

SAY - it's the main way people talk to each other in the same room. Just type SAY (or ') followed by any message, and you'll say it. If John types "S...

whirl

Whirl is kender racial ability: when wielding a hoopak, kender may attempt to spin it over his head rapidly, striking his foes. See also: help THRU...

thrust

Thrust is kender racial abilities and can be used only when wielding a hoopak. Using this skill, kender will try to jab the sharp end of hoopak at his...

'carve hoopak'

With this ability, kender may attempt to carve a hoopak from any staff he carries, and the chance of success depends on his skill. This new-made hoopa...

undercut

This deadly skill allows a skilled fighter or thief to slip beneath a victim's defenses and strike rapidly at their ribs and stomach with a dagger. Ho...

ntalk

Use these commands to speak on newbie channel. Feel free to ask any in-game questions, and there'll be always someone who will be glad to help you. R...

'cleave'

This skill allows a person with an axe to attempt a violent cleaving in half of the victim. If successful the victim is slain outright, if not then ...

'block teleport' 'trace teleport'

Block teleport may be cast within a room and it will attempt to prevent any teleportation into and out of the room. Block teleport spell cast upon an...

'locate object'

A caster of this spell may attempt to locate items within the world. Some items may be too powerful for location until higher ranks, and some may not ...

blink

By means of this spell, the magic-user causes hit material form to "blink" directly from one point to another a random time and in a random direction....

taunt

Kenders have a natural ability to annoy others, and using taunt skill they can cause a victim to attack them in mindless rage. This may even work to d...

specialization specialize

This command selects a fighter's weapon specializations. Upon choosing a weapon type the fighters will be given skills related to that weapon. In addi...

trust trustgroup trustall trustnone trustset

These commands allow a player to specify how certain questionable spells such as slow and word of recall can be cast upon them by others. If trust is ...

sanctuary

The sanctuary spell reduces the damage taken by the character from any attack by one half. See also: help shroud....

revert

Allows a transformed magic-user or druid to revert to his or her natural form. This requires no mental or physical energy and is the only way, other t...

training trains gains

Trains are gained once every 4 levels on Solace. You can train stats at any trainer, with 1 training session being able to raise any one primary stat...

restrike

A thief or fighter skilled in daggers may attempt to redirect their attack if it is parried and make another attack upon a defender. This is an automa...

board disembark boats

Board: Allows a character with a valid ticket to board a boat at a dock and travel between cities via the boats. BOARD without any argument will make ...

'cure light' 'cure serious' 'cure critical' heal

: cast 'cure serious' <character> Syntax: cast 'cure critical' <character> Syntax: cast 'heal' <character> These spells cure damage on the target cha...

curse

This spell reduces the character's to-hit roll and save versus spells. It also renders the character unclean in the eyes of the gods and unable to rec...

'detect hidden'

This skill enables you to detect hidden creatures and players....

'detect magic'

This spell enables the caster to detect magical objects....

'energy drain'

This spell saps the experience points, mana, and movement points of its target....

flamestrike

This spell calls a bolt of fire to strike your foe....

'pass door'

This spell enables the caster to pass through closed doors. Certain doors may be protected against the pass door spell, and must be opened with a key....

poison

This spell reduces the strength of the victim by two, as well as reducing the victim's regeneration rate....

'stone skin'

These spells protect the caster by decreasing (improving) the caster's armor class. STONE SKIN provides 40 points of armor....

sleep

This spell puts its victim to sleep....

summon

This spell summons a character from anywhere else in the area into your room. Characters who are fighting may not be summoned. Mobs can be summoned fr...

ventriloquate

This spell throws your voice, making it appear that some other object or character in the room is saying your message. Victims who make their saving t...

throw

In combat a hand specialized fighter or assassin may throw his or her opponent to the ground with ease. This throw can stun the victim for a short tim...

'ground control'

An automatic skill that allows either hand specialized fighters or assassins a special follow through attack after successful throws and crushes....

scribe

By holding a Thief spellbook (see help 'memorize spell') an invoker, transmuter or necromancer may scribe a spell he/she knows into the book. The book...

manuals books tomes librams

Manuals are the remains of ancient history, left behind by their creators as a legacy to the world. Most have long since been lost and destroyed, but ...

'gather herbs'

Being a servant of the forest normaly keeps you very busy. This so being, it can be very hassled to have to gather herbs for immediate use. So certa...

frozen

This spell allows a mage to turn a weapon into a freezing attack for a period of time. The weapon it is used on will strike with chilling cold that ma...

'forest blending' 'awareness'

These two abilities are granted naturally to all elves and wild elves. Forest blending allows them to blend in with the forests and remain undetected ...

stance stances relax

These commands allow fighters and rangers skilled in stancing to change the posture they will assume when going into combat. Fighters who take on an o...

'detect invis'

This spell enables the caster to detect invisible objects and characters. Transmuters may also cast this upon others in order to grant them detect inv...

attune phase moon moons

Straight class magic-users may use the command 'phase' to detect what the phases of their particular moon is. White-robe mages sense the phase of Soli...

'turn undead'

This spell allows clerics and knights to call upon their deities to destroy undead creatures. Very high level casters may utterly destroy lesser undea...

bleed

A dagger specialized fighter or a thief may use daggers to sever vital arteries on a victim and cause them to bleed profusely from the wound....

trueform

This powerful spell forces a shapeshifted transmuter or druid to revert to their natural form, and prevents them from shifting form for a period of ti...

shield

Places a shield around the recipient. This grants some armor bonus, much Like the armor spell. Its most useful aspect is in providing for better resis...

teleport 'group teleport'

These spells teleport the caster to a random location in the world. The group teleport spell also teleports any group members in the room as well (all...

healer

The healer decided to grab a quick buck, and now charges for his heals. Some services are still free to players of level 10 or below, however. To see...

gain

The gain command is used to learn new skills, once the proper trainer has been found. The following options can be used with gain: gain convert: tur...

'profession tradeskills'

The 'profession' command allows players to interact with tradeskills of the MUD. Currently, the tradeskills are under development. Currently available...

'mining'

This profession allows a player to find and mine ore. Once you learn it, you can find different minerals: *You have found aluminium ore here.* Note t...

'herbalism'

This profession allows a player to find and gather herbs. Once you learn it. you can find herbs: *You have found steelbloom here.* Note that herbs co...

'alchemy'

Alchemists can create potions using their skill. They need herbs create a potion. Also they need an empty vial, which can be bought at Palanthas gener...

'armorsmithing' 'weaponsmithing'

Once you train as armorsmith or weaponsmith, you can smelt ore and create armor or weapons. Type 'profession create' to see the list of items you can ...

socials

This is a complete list of socials for this MUD: blink serenade eyebrow swoon eyepop tender kiss bounce smi...

map maps

See help western, help eastern, help palanthas for more information....

suicide delete

Use the delete command to erase unwanted characters, so the name will be available for use. This command must be typed twice to delete a character, an...

skills spells empower

The skills, spells, and empower commands are used to display your character's list of available skills (or spells/empowers as the case may be). They a...

outfit

The outfit command, usable by levels 5 and below, equips your character with a new set of sub issue gear (banner, weapon, helmet, shield, and vest), ...

count

The count command displays the number of people (that you can see) logged into the mud. It also displays the highest number observed that day, if it i...

wands staves scrolls

Magical items require training to be used properly. If your character lacks the necessary skill, you will fail, possibly destroying the item. The ma...

affects affect

This command is used to show all the spells/skills affecting your character. At lower levels only spell/skill names will be displayed, at higher - l...

languagerule

Solace MUD is played by a variety of people in different countries; the Implementers themselves all come from different continents. For this reason we...

spellpower

The spellpower of a character refers to the spell-level of the character's spells. For example, a spellpower of '25' would indicate that all spells ca...

alias aliases

An alias is another "name" used to define a certain action. Aliases are used to make MUDDing easier and faster, by decreasing the amount of typing tha...

vs unvs

The command 'vs' allows you to set a particular target. The target you set can then be used in your aliases. Before understanding 'vs', you should ha...

'mage guilds'

The mage classes of necromancer, invoker, and transmuter are separated into guilds based on their alignment rather than their class. Those mages who a...

common Articles - Help ยท Solace Mud