'silvanost chapter' 'silvanostchapter'
---==*** THE CHARTER OF NEW SILVANOST ***==---
==> Preamble
We, the Children of Light, Guardians of the Stars, do set forth this
charter to lawfully govern our actions and beliefs in the realm of Krynn.
With the grace of Paladine, we will achieve our goals; with the majesty
of Habbakuk we will conduct ourselves in our relations; and with the justice
of Kiri-Jolith we will administer Light to the nightmarish Darkness that
threatens to consume all of Krynn.
==> Article I: Purpose
Silvanost has been reborn, a phoenix from the ashes, to pursue noble
purposes. We wish to reclaim the lost city of Silvanost, including the
surrounding forests, by purging it of evil and slaying Cyan Bloodbane,
so that Lorac might be free once more to rejoin his kindred of Light.
Only by learning from our past errors may we achieve this goal, and
so Silvanost no longer follows an isolationist strategy: we will not
discriminate against those of different birth or bloodline. Instead,
we welcome with open arms all who have sylvan blood - our cousins,
the Qualinesti and Kagonesti, as well as those of half-elven lineage,
for they too have much to offer the Light. Additionally, Cyan Bloodbane
will live in our memory and history as an example of pure, evil
treachery - may we learn from this painful, bitter betrayal, so that
such darkness does not blossom again in Silvanost.
==> Article II: Regarding the Cabals of the Land We of Silvanost
recognize the need for diplomacy and shrewd calculation in these
trying times, and so the following alliances and declarations of
enmity have been established.
- Knights of Solamnia: We are at peace with the Solamnics, for they will
help us to regain the forest and cleanse it of evil, with Paladine's
grace and Kiri-Jolith?s might.
- Warders of the Forest: While the Warders are primarily a neutral
organization, we have allied with them for the purpose of cleansing
the forest of evil, for they recognize the power of Habbakuk and Chislev
in the battle against darkness.
- Knights of Takhisis and Entropy: These are our natural enemies, for they
would happily destroy our city and all elvenkind. Entropy is not so much evil
as simply lawless, and while we smile upon our good-aligned brethren in Entropy,
Silvanost is a lawful, at worst neutral city. We cannot afford petty lawlessness
when darkness threatens to swallow us all.
- The Guardians and the Tower: These organizations are to be viewed
on a case to case basis. We do not ally ourselves with Necromancers
or Draconians, for example, but Light-following citizens we shall
surely befriend.
==> Article III: Regarding the Peoples of the Land A guide for those
of Silvanost regarding the Peoples of Krynn, and how to deal with
them on a general basis. Do note, however, that souls may shift,
and so individual actions must be taken into account.
- Elves: All elves are to be welcomed into Silvanost, for their
sylvan or qualinost blood is the fire and spark that drives us
forward to liberate our people.
- Wild elves: Kagonesti brethren are to be approached cautiously,
for they may follow the path of Chislev, neither light nor dark.
Do not treat them as enemies, but rather careful companions, for
even if they do not follow the Path of Starlight they may render
their services to aid against the shadow.
- Half-elves: Despite their sylvan lineage, half-elves may be
tainted by Darkness. To that end, one must be careful in their
dealings with half-elves. If their goodness is established,
they are the most loyal of allies, and should be treated
with utmost respect.
- Humans: Unpredictable at best, humans are to be treated
with careful diplomacy. Always be suspicious of their intentions,
unless they are trained clerics or warriors of Light or members
of Solamnia.
- Minotaurs and dwarves: Fiercely proud, these strong warriors are
tempermental and ought to be viewed with caution. However, once
their loyalty is won, minotaurs are passionate allies, to be
counted among our friends. Dwarves too are noble warriors,
though they may follow any path.
While previously we have fought, the time comes to lay down our
weapons and embrace dwarves as fellow combatants against darkness,
provided their intentions are true. Again, proceed with caution.
- Gnomes and kenders: While both gnomes and kenders exude powerful
curiousity, and this may make them count as enemies [ for they
cannot quench their thirst for knowledge or items ], their
childlike love of life renders them beloved of "Fizban."
For that reason, love the kender and the gnome in your heart,
but always keep one hand in your pocket and one eye on their actions.
- Dark elves and draconians: Outcasts of our society, dark-elves are
the sworn enemies of Silvanost. Avoid them, if you cannot destroy
them or redeem them, for they are a blight upon the Light and must
be purged before our forests can be free. The same may be said of
draconians, for they are mutations, warped visions of nature that
must be wiped from Krynn.
==> Article IV: Regarding the Speaker
The Speaker of the Stars is to be elected democratically by all
citizens currently aligned with the nation of Silvanost. If we
are successful in liberating Lorac from the grip of Cyan Bloodbane,
then another vote will be held between the Speaker of the Stars and
Lorac, who is rightful Speaker by blood. The Speaker has the power
to exile those who come under the sway of darkness; the right to
ally with other cabals or to declare war; and to bestow honor upon
those who protect and serve Silvanost with their blood and spirit.
If the Speaker must depart the realms, or feels his/her death is
imminent, he/she must alert the people, so that a proper burial
and another election ceremony may be planned.
==> Article V: Regarding the High Guard
With divine aid, the High Guard is to be selected. There shall be
only two High Guards, especially chosen to protect the Speaker.
One shall be of physical prowess, while the other should master
enchantment and healing.
While the main purpose of the High Guard is to protect the Speaker,
they shall surely aid other Silvanesti should the need arise.
==> Article VI: Regarding Other Positions The Gods shall decide if
other positions are necessary to facilitate the success of Silvanost.
"May divine inspiration smile upon us, as we venture out into the Land
of Shadows to rescue those in Silvanost [and indeed, anywhere!] who have
need of Light and Glory! "