'silvanost chapter' 'silvanostchapter'

---==*** THE CHARTER OF NEW SILVANOST ***==--- ==> Preamble We, the Children of Light, Guardians of the Stars, do set forth this charter to lawfully govern our actions and beliefs in the realm of Krynn. With the grace of Paladine, we will achieve our goals; with the majesty of Habbakuk we will conduct ourselves in our relations; and with the justice of Kiri-Jolith we will administer Light to the nightmarish Darkness that threatens to consume all of Krynn. ==> Article I: Purpose Silvanost has been reborn, a phoenix from the ashes, to pursue noble purposes. We wish to reclaim the lost city of Silvanost, including the surrounding forests, by purging it of evil and slaying Cyan Bloodbane, so that Lorac might be free once more to rejoin his kindred of Light. Only by learning from our past errors may we achieve this goal, and so Silvanost no longer follows an isolationist strategy: we will not discriminate against those of different birth or bloodline. Instead, we welcome with open arms all who have sylvan blood - our cousins, the Qualinesti and Kagonesti, as well as those of half-elven lineage, for they too have much to offer the Light. Additionally, Cyan Bloodbane will live in our memory and history as an example of pure, evil treachery - may we learn from this painful, bitter betrayal, so that such darkness does not blossom again in Silvanost. ==> Article II: Regarding the Cabals of the Land We of Silvanost recognize the need for diplomacy and shrewd calculation in these trying times, and so the following alliances and declarations of enmity have been established. - Knights of Solamnia: We are at peace with the Solamnics, for they will help us to regain the forest and cleanse it of evil, with Paladine's grace and Kiri-Jolith?s might. - Warders of the Forest: While the Warders are primarily a neutral organization, we have allied with them for the purpose of cleansing the forest of evil, for they recognize the power of Habbakuk and Chislev in the battle against darkness. - Knights of Takhisis and Entropy: These are our natural enemies, for they would happily destroy our city and all elvenkind. Entropy is not so much evil as simply lawless, and while we smile upon our good-aligned brethren in Entropy, Silvanost is a lawful, at worst neutral city. We cannot afford petty lawlessness when darkness threatens to swallow us all. - The Guardians and the Tower: These organizations are to be viewed on a case to case basis. We do not ally ourselves with Necromancers or Draconians, for example, but Light-following citizens we shall surely befriend. ==> Article III: Regarding the Peoples of the Land A guide for those of Silvanost regarding the Peoples of Krynn, and how to deal with them on a general basis. Do note, however, that souls may shift, and so individual actions must be taken into account. - Elves: All elves are to be welcomed into Silvanost, for their sylvan or qualinost blood is the fire and spark that drives us forward to liberate our people. - Wild elves: Kagonesti brethren are to be approached cautiously, for they may follow the path of Chislev, neither light nor dark. Do not treat them as enemies, but rather careful companions, for even if they do not follow the Path of Starlight they may render their services to aid against the shadow. - Half-elves: Despite their sylvan lineage, half-elves may be tainted by Darkness. To that end, one must be careful in their dealings with half-elves. If their goodness is established, they are the most loyal of allies, and should be treated with utmost respect. - Humans: Unpredictable at best, humans are to be treated with careful diplomacy. Always be suspicious of their intentions, unless they are trained clerics or warriors of Light or members of Solamnia. - Minotaurs and dwarves: Fiercely proud, these strong warriors are tempermental and ought to be viewed with caution. However, once their loyalty is won, minotaurs are passionate allies, to be counted among our friends. Dwarves too are noble warriors, though they may follow any path. While previously we have fought, the time comes to lay down our weapons and embrace dwarves as fellow combatants against darkness, provided their intentions are true. Again, proceed with caution. - Gnomes and kenders: While both gnomes and kenders exude powerful curiousity, and this may make them count as enemies [ for they cannot quench their thirst for knowledge or items ], their childlike love of life renders them beloved of "Fizban." For that reason, love the kender and the gnome in your heart, but always keep one hand in your pocket and one eye on their actions. - Dark elves and draconians: Outcasts of our society, dark-elves are the sworn enemies of Silvanost. Avoid them, if you cannot destroy them or redeem them, for they are a blight upon the Light and must be purged before our forests can be free. The same may be said of draconians, for they are mutations, warped visions of nature that must be wiped from Krynn. ==> Article IV: Regarding the Speaker The Speaker of the Stars is to be elected democratically by all citizens currently aligned with the nation of Silvanost. If we are successful in liberating Lorac from the grip of Cyan Bloodbane, then another vote will be held between the Speaker of the Stars and Lorac, who is rightful Speaker by blood. The Speaker has the power to exile those who come under the sway of darkness; the right to ally with other cabals or to declare war; and to bestow honor upon those who protect and serve Silvanost with their blood and spirit. If the Speaker must depart the realms, or feels his/her death is imminent, he/she must alert the people, so that a proper burial and another election ceremony may be planned. ==> Article V: Regarding the High Guard With divine aid, the High Guard is to be selected. There shall be only two High Guards, especially chosen to protect the Speaker. One shall be of physical prowess, while the other should master enchantment and healing. While the main purpose of the High Guard is to protect the Speaker, they shall surely aid other Silvanesti should the need arise. ==> Article VI: Regarding Other Positions The Gods shall decide if other positions are necessary to facilitate the success of Silvanost. "May divine inspiration smile upon us, as we venture out into the Land of Shadows to rescue those in Silvanost [and indeed, anywhere!] who have need of Light and Glory! "
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