spellcasterfeats magefeats
ARCANE DEFENSE [Special] [ANY SPELLCASTER]
You can resist to spells of all schools of magic. 1st circle adds 3 to all
saving throws, 2nd circle adds 4, and 3rd adds 5.
COMBAT CASTING [Special] [ANY MAGE]
Allows casters to cast spells which are not normally castable during combat.
This feat allows you to cast spells in 50% of all attempts.
EMPOWER SPELL [Special] [ANY SPELLCASTER]
Your spells are cast at an improved level. This feat adds to your spell level.
It is less powerful than spell penetration when checking saving throws.
IMPROVED ACLARITY [Special] [ANY MAGE]
You gain ability to cast spells at a faster rate.
SPELL PENETRATION [Special] [ANY MAGE]
Spells pierces enemy defence more easily. This feat adds to your spell level
when calculating saving throws. This feat is more powerful than empower spell,
but doesn't add to defensive, summoning, etc. spell level.
SPELL RIPPER [Special] [ANY MAGE]
Your offensive spells can carry dispelling effects.
(Note: 'ANY MAGE' refers strictly to transmuters, invokers, and necromancers,
while 'ANY SPELLCASTER' also includes outcasts, clerics, knights, and druids.)