specificfeats
ANIMAL COMPANIONS [Special] [RANGER]
This feat allows you to call one additional animal of your choice. You cannot
call more than two animals of one type.
BLIND FIGHT [Special] [FIGHTER, OUTCAST, RANGER, KNIGHT, ASSASSIN, THIEF]
You can fight effectively even when blinded. This feat improves chances to
parry, dodge, some special defense skills and negates blinded defense minus
against several special attacks. Form-friendly.
BLINDING SPEED [Special] [FIGHTER, THIEF, ASSASSIN]
Allows fighters, thieves and assassins to deal more attacks to opponents.
This feat adds to the chance to deal 2nd, 3rd and 4th attack, as well as
the chance to dodge and parry. Also this feat helps to and against bash,
trip and lash.
CRITICAL HIT [Special] [FIGHTER, KNIGHT, OUTCAST]
You can score a critical strike, dealing additional damage on the opponent.
2nd circle feat adds up to 30% to your damage, while 3rd circle feat can
add 50%.
DIVINE DEATHWARD [Special] [KNIGHT, CLERIC]
You may channel energy to protect yourself from ability of level draining
attacks and negative magic. Adds up to 20 resistance from negative. Adds a
slight chance to resist undead drains.
EXPERT MARKSMAN [Special] [FIGHTER, RANGER]
When you are out of fight, the chance of critical hit for your next shot is
rapidly increasing over time, much faster than it normally would. The bonus
is reset upon next shot or upon the next time you engage in combat. This feat
also increases your scan range by 2 and shooting range by 1.
FORESTER [Special] [RANGER, DRUID]
Improved healing rate at forests, of character and his companions. In addition,
2nd and 3rd circle feats improve camouflage skill, making it harder to detect.
Form-friendly.
GHOUL LORD [Special] [NECROMANCER]
Undead which you attempt to raise may become ghoulish. Each attack of such
an undead may have special effects.
GOLEM LORD [Special] [NECROMANCER]
You can fuse flesh and iron to create golems with the combined power of
flesh and iron. Such a golem can also protect its master from physical attacks.
WAY OF THE GARGOYLE [Special] [TRANSMUTER]
You have mastered the art of combat in alternate forms. This feat may either
add up to 10 physical and 5 magical resistances, or up to 10 hitroll and
damroll.
WEAPON FOCUS [Special] [FIGHTER]
Gain additional damage and hitroll while used weapon of chosen type. Adds
up to 4, 6, 8 hitroll on each circle.