'cobar'

The first Cobar were nomadic horse barbarians whom originally dwelt in the plains of the Empire of Ergoth. The greatest horsemen that Ansalon had ever seen, the Cobar were hardy men who grew up in the saddle, making them better warriors than those who grew up in agricultural societies and cities. They trained endlessly on horseback with a variety of weapons, feeling ill-at-ease with not mounted during combat. They were highly disciplined, superbly coordinated and showed an unmatched brilliance in tactics for the time. Similar in appearance to the Abanasinian plainsfolk, they were fearsome mounted warriors, expert trackers, and well versed in the arts of war. However, perhaps their shamanistic beliefs and relatively small numbers conspired to bring about an eventual demise. The Cobar were persecuted during the Age of Dreams by the overlords of Xak Tsaroth, seeing them as little more than a backwards and ignorant group of barbarians, a cheap source of labor for the mines. Too late, the Cobar rose up to wage war against the overlords, and whilst terribly outnumbered, they almost won. The overlords then enslaved many Cobar, executed the leaders and left the rest a broken people. The few surviving Cobar returned to Ergoth and were assimilated into other cultures; a forgotten, once great tribe of the plainsfolk. The Creed of the Cobar: 1. We will never again be enslaved, we choose the release of death before a shackled life. 2. Our steeds are our children, our brothers, our family. We live and die together. 3. We will guard the plains of our forefathers with every part of our being. 4. We listen only to the commands of the Chieftain, who is the voice of Whinan, the Horse God. 5. We shun the trappings of greed, and all who follow its poisonous path. We take what we need to survive, and pay our respects to the fallen for the life they have lost. 6. We shun a needless war, only the blood of the enslavers is enough to slake our thirst. 7. We observe no law but our own, and the law of the wild places. 8. We hunt to sate our hunger, never for the sport alone. 9. We will give every chance for our enemy to surrender before the summoning of the Ride. Woe to those that invoke our ire and the wrath of Myran, the bloody-clawed Lord of War. 10. We will honour the memory of our people, follow the teachings of elders long past, and strive to return the name of Cobar to its rightful place in the history of the world. Only humans and, very unlikely, half-elves or half-kenders may try to join Cobar. The Tribe shall only accept fighters, rangers, outcast knights, priests of neutral gods, or of Mishakal, Majere, or Sargonnas. Those obeying any laws can not apply.
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