clanrules
<=====]==O The Clan Rules of Krynn O==[====>
These are the rules by which all clans of Solace, no matter which,
MUST abide by. Failure to do so may result in removal from the clan,
loss of certain clan powers, or worse.
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(1) Any clan member to be inducted MUST be in the range of rank 18 to rank 25. Those
outside of this range will not even be considered for membership.
(2) Use of the OOC channel is strictly prohibited. Any clan member caught using this
channel will be stripped of all their equipment, and lose one point of constitution.
If you are seen using the OOC channel before applying to a clan, your chances of
joining a clan will be greatly reduced.
(3) Clan channels are to be used for IN CHARACTER, ROLEPLAYED talks. NEVER use the clan
channel for speaking OOC, unless it is to report something to your immortal clan
leader. Item stats are OOC, so are saying things like "I will be back in 15 minutes."
(4) In most cases, you should follow the commands of anyone ranked higher than you in
your clan, especially the orders of your mortal and immortal clan leaders. In some
clans, arguments and debates are permitted; however, disobedience should be rare.
Mutiny should be avoided, and should not be attempted without direct permission
from the immortals. For more precise information on this topic, read the specific
rules of each clan (these are written on pedastals, altars, plaques, etc., in the
clan hall of each cabal).
(5) While clans can be neutral towards each other, NO clans are ever at peace (even the
Guardians and Solamnia); therefore, characters from different clans should never
group with each other. Please note that in rare cases clans may be permitted to
slightly help each other; however, they still may not group with each other.
(6) Raiding enemy clans is not an optional duty. If a player is strong enough he/she
should ensure that enemy clans are raided at all times.
(7) Clan members are only permitted to attack their own outer or inner guard for
specific roleplaying purposes. Guards should NEVER be attacked in order to avoid
being raided, or re-raided. Such actions are subject to removal from the clan.
In general, your inner/outer guard is your ally, and you should expend a reasonable
degree of effort to not harm it.
(8) Attempting to "trick" a player into hitting his/her outer/inner guards in order to get
them in trouble is ABUSING the rules. You will be punished for such actions.
(9) The clan must be defended at all times, NO MATTER WHAT. Unless the leader excuses
you from defending, you must go, even if it is just to heal or cast protective
spells on your clan guards. Note that sometimes: "the best defense is a good offense".
Thus, there are SOME occasions in which a clan member may leave the defense of their
clan hall in order to attack the opposing clan hall (simply being scared of dying is
NOT one of these occasions).
(10) Quitting out once you find that you have no clan powers is a sign of cowardice, and
is subject to removal from the clan. If your powers have been taken you must return
them. If the odds are against you, not re-raiding may be excused. 'Odds being against
you' is when you are alone and there are 3 or more defenders in your PK range. Also,
if you find that the reraid is completely hopeless after a few "quality reraid attempts",
you are permitted to take a break from reraiding ('Quality reraid attempt' includes a
visable effort to get reraid or to fight the defending player, or fleeing with at least
'gushing blood' or after being covered in nasty spells). If you die attempting a reraid,
you are excused from further reraiding. If you die in an attempt to prevent your clan
from being raided, you are excused from reraiding in that instance.
(11) A clan is a seperated closed society and noone can be trusted even those who are
trying join this society. Thus, clan members should not use anyone in their clan
needs (i.e. raids, re-raids, clan conversations, and clan-wars). There is ONE
exception: If both you and your enemy clan are not raided, and neither clan is
attempting a raid, you may join with an outsider to battle opposing clan members.
In this case, you may both attack the outer guard of the opposing clan. BUT, there
is absolutely no situation in which your ally can go under the inner guard.
(12) The Guardians of Justice, who are responsible for safeguarding cities and hunting
criminals, may attack any clan if a criminal hides there, but ONLY if the criminal
refuses to come out. This is the only case where they may use their special guards
to attack a clan.
** These clan rules may change at any time, and you are responsible for following them.