ambush

Syntax:

ambush <victim> <type> <type> ...
Ambush allows a ranger to make a sudden and devastating attack on an unsuspecting victim. The ranger must be camouflaged and unseen by the victim. The default ambush type is an onslaught that inflict the maximum damage possible. However, at higher levels a ranger may add variations to the ambush to deliver more specialized damage and effects. onslaught: Attempt to deliver the maximum damage possible. cripple: (level 14): Deliver a crippling blow to the victim. distract: (level 16): Distract a victim who is fighting and draw them to fight the ranger. disarm: (level 18): Disarm the victim during the ambush. drive: (level 21): Drive the victim from the room through brute force. fade: (level 25): Attempt to fade back into the forest after the ambush. A ranger may use a simple ambush with no variations, and it will default to an onslaught on the victim. Or he/she may choose one or more types to add to the ambush. Example for ambushing "bob" with a crippling ambush and then trying to fade : ambush bob cripple fade Example for ambushing "bob" with an onslaught, disarm and drive: ambush bob onslaught disarm drive The more variations you add to the ambush, the more difficult it becomes. High reflex saves help the ambush, and high reflex saves will help the victim avoid the ambush.
ambush - Help · Solace Mud